[{"data":1,"prerenderedAt":1603},["ShallowReactive",2],{"guide-progression-and-cosmetics":3},{"data":4,"body":5,"toc":1570},{},{"type":6,"children":7},"root",[8,16,23,28,157,162,182,187,200,212,218,237,244,267,272,278,290,330,336,355,364,376,382,387,393,411,460,466,471,504,515,521,526,567,579,585,595,915,928,934,960,966,971,1000,1006,1024,1029,1076,1081,1087,1185,1191,1196,1202,1218,1229,1235,1257,1280,1286,1301,1307,1312,1318,1329,1385,1391,1419,1437,1443,1462,1473,1479,1490,1542,1547,1553,1565],{"type":9,"tag":10,"props":11,"children":12},"element","p",{},[13],{"type":14,"value":15},"text","A run ends with a handful of rewards that stay with you. This guide follows them from the end screen to the places that spend them. Everything here is in the hero menu, between runs, unless it says otherwise.",{"type":9,"tag":17,"props":18,"children":20},"h2",{"id":19},"what-a-run-pays-out",[21],{"type":14,"value":22},"What a run pays out",{"type":9,"tag":10,"props":24,"children":25},{},[26],{"type":14,"value":27},"A finished run, a lost run and a run you end yourself all keep what they earned. The Game Menu says so when you leave: gold, gear, account experience and achievements are kept.",{"type":9,"tag":29,"props":30,"children":31},"table",{},[32,56],{"type":9,"tag":33,"props":34,"children":35},"thead",{},[36],{"type":9,"tag":37,"props":38,"children":39},"tr",{},[40,46,51],{"type":9,"tag":41,"props":42,"children":43},"th",{},[44],{"type":14,"value":45},"Reward",{"type":9,"tag":41,"props":47,"children":48},{},[49],{"type":14,"value":50},"Where it goes",{"type":9,"tag":41,"props":52,"children":53},{},[54],{"type":14,"value":55},"What it is for",{"type":9,"tag":57,"props":58,"children":59},"tbody",{},[60,79,97,123,140],{"type":9,"tag":37,"props":61,"children":62},{},[63,69,74],{"type":9,"tag":64,"props":65,"children":66},"td",{},[67],{"type":14,"value":68},"Gold",{"type":9,"tag":64,"props":70,"children":71},{},[72],{"type":14,"value":73},"The account",{"type":9,"tag":64,"props":75,"children":76},{},[77],{"type":14,"value":78},"Gear stars, chests, companions and cosmetics in the shop. The gold tray in the hero menu shows it.",{"type":9,"tag":37,"props":80,"children":81},{},[82,87,92],{"type":9,"tag":64,"props":83,"children":84},{},[85],{"type":14,"value":86},"Talent experience",{"type":9,"tag":64,"props":88,"children":89},{},[90],{"type":14,"value":91},"The class you played",{"type":9,"tag":64,"props":93,"children":94},{},[95],{"type":14,"value":96},"Each class earns its own talent points from its runs. The Talents window shows how much experience is left to the next point.",{"type":9,"tag":37,"props":98,"children":99},{},[100,105,109],{"type":9,"tag":64,"props":101,"children":102},{},[103],{"type":14,"value":104},"Account experience",{"type":9,"tag":64,"props":106,"children":107},{},[108],{"type":14,"value":73},{"type":9,"tag":64,"props":110,"children":111},{},[112,114,121],{"type":14,"value":113},"Raises your account level, which gives points for the account talent tree and opens racials. See ",{"type":9,"tag":115,"props":116,"children":118},"a",{"href":117},"\u002Fguides\u002Fclasses-and-talents",[119],{"type":14,"value":120},"Classes and talents",{"type":14,"value":122},".",{"type":9,"tag":37,"props":124,"children":125},{},[126,131,135],{"type":9,"tag":64,"props":127,"children":128},{},[129],{"type":14,"value":130},"Game Pass experience",{"type":9,"tag":64,"props":132,"children":133},{},[134],{"type":14,"value":73},{"type":9,"tag":64,"props":136,"children":137},{},[138],{"type":14,"value":139},"Climbs the tiers of the current Game Pass season. Time survived, kills, bosses and a win all count.",{"type":9,"tag":37,"props":141,"children":142},{},[143,148,152],{"type":9,"tag":64,"props":144,"children":145},{},[146],{"type":14,"value":147},"Gear",{"type":9,"tag":64,"props":149,"children":150},{},[151],{"type":14,"value":91},{"type":9,"tag":64,"props":153,"children":154},{},[155],{"type":14,"value":156},"Pieces dropped by bosses, kept for good. See the gear section below.",{"type":9,"tag":10,"props":158,"children":159},{},[160],{"type":14,"value":161},"Some rules change the amount:",{"type":9,"tag":163,"props":164,"children":165},"ul",{},[166,172,177],{"type":9,"tag":167,"props":168,"children":169},"li",{},[170],{"type":14,"value":171},"Later zones bank more gold than early ones, and Heroic tiers pay more experience.",{"type":9,"tag":167,"props":173,"children":174},{},[175],{"type":14,"value":176},"Endless play after a victory keeps paying: the minutes past the win bring talent, Game Pass and account experience and count for the survival achievements.",{"type":9,"tag":167,"props":178,"children":179},{},[180],{"type":14,"value":181},"Challenges (see below) raise the gold and experience of a run for the handicap you accept.",{"type":9,"tag":10,"props":183,"children":184},{},[185],{"type":14,"value":186},"The gold you pick up inside a run is a separate use of the word: during a run it pays for caches and rerolls. The tray in the hero menu is the account's gold.",{"type":9,"tag":10,"props":188,"children":189},{},[190,192,198],{"type":14,"value":191},"The tray also shows ",{"type":9,"tag":193,"props":194,"children":195},"strong",{},[196],{"type":14,"value":197},"Talent Points",{"type":14,"value":199},". These come from achievements and account levels and are spent in the Account tab of the Talents window, not on class talents. While a holiday runs, its currency appears beside them (see the Event Shop below).",{"type":9,"tag":10,"props":201,"children":202},{},[203,205,211],{"type":14,"value":204},"For zones, tiers and Endless see ",{"type":9,"tag":115,"props":206,"children":208},{"href":207},"\u002Fguides\u002Fruns-and-zones",[209],{"type":14,"value":210},"Runs and zones",{"type":14,"value":122},{"type":9,"tag":17,"props":213,"children":215},{"id":214},"gear-stars-and-sets",[216],{"type":14,"value":217},"Gear, stars and sets",{"type":9,"tag":10,"props":219,"children":220},{},[221,223,228,230,235],{"type":14,"value":222},"Click ",{"type":9,"tag":193,"props":224,"children":225},{},[226],{"type":14,"value":227},"GEAR",{"type":14,"value":229}," in the top bar. Gear belongs to the ",{"type":9,"tag":193,"props":231,"children":232},{},[233],{"type":14,"value":234},"class",{"type":14,"value":236},", not to a single hero: whatever your Mage collects, every Mage you play has.",{"type":9,"tag":238,"props":239,"children":241},"h3",{"id":240},"how-gear-comes",[242],{"type":14,"value":243},"How gear comes",{"type":9,"tag":163,"props":245,"children":246},{},[247,252,257,262],{"type":9,"tag":167,"props":248,"children":249},{},[250],{"type":14,"value":251},"Bosses drop gear for the class you play. Each boss has its own piece, and the last boss drops the weapons.",{"type":9,"tag":167,"props":253,"children":254},{},[255],{"type":14,"value":256},"Every miss raises that piece's chance by 10%. A duplicate turns into gold.",{"type":9,"tag":167,"props":258,"children":259},{},[260],{"type":14,"value":261},"Every zone drops one rarity, from Common up to Legendary. Heroic drops more often and pays more gold.",{"type":9,"tag":167,"props":263,"children":264},{},[265],{"type":14,"value":266},"The shop's gear chests hold more (see Chests).",{"type":9,"tag":10,"props":268,"children":269},{},[270],{"type":14,"value":271},"The window lists eleven slots: Head, Shoulder, Chest, Waist, Legs, Feet, Wrists, Hands, Main Hand, Off Hand and Ranged. A class fills only the weapon slots it can use. Each class has five sets, one per rarity, plus a PvP set that sits between Epic and Legendary.",{"type":9,"tag":238,"props":273,"children":275},{"id":274},"stars",[276],{"type":14,"value":277},"Stars",{"type":9,"tag":10,"props":279,"children":280},{},[281,283,288],{"type":14,"value":282},"Click a slot to open its upgrade window. Each ",{"type":9,"tag":193,"props":284,"children":285},{},[286],{"type":14,"value":287},"star",{"type":14,"value":289}," (up to 5) costs gold and makes the piece stronger. The window shows the stats before and after and your gold. Only worn pieces add their bonuses, and only worn pieces show on your hero.",{"type":9,"tag":163,"props":291,"children":292},{},[293,303,313],{"type":9,"tag":167,"props":294,"children":295},{},[296,301],{"type":9,"tag":193,"props":297,"children":298},{},[299],{"type":14,"value":300},"Right-click",{"type":14,"value":302}," a slot to put on the next piece you hold there.",{"type":9,"tag":167,"props":304,"children":305},{},[306,311],{"type":9,"tag":193,"props":307,"children":308},{},[309],{"type":14,"value":310},"Click a set",{"type":14,"value":312}," to put on every piece of it that you hold.",{"type":9,"tag":167,"props":314,"children":315},{},[316,321,323,328],{"type":9,"tag":193,"props":317,"children":318},{},[319],{"type":14,"value":320},"Shift-click",{"type":14,"value":322}," a slot, or click the small round badge on it, to pick a different ",{"type":9,"tag":193,"props":324,"children":325},{},[326],{"type":14,"value":327},"look",{"type":14,"value":329}," for the slot (see the wardrobe below). The bonuses stay those of the worn piece.",{"type":9,"tag":238,"props":331,"children":333},{"id":332},"set-bonuses",[334],{"type":14,"value":335},"Set bonuses",{"type":9,"tag":10,"props":337,"children":338},{},[339,341,346,348,353],{"type":14,"value":340},"Four armor pieces of one set at 1 star or more wake its 4-piece bonus. All eight at 3 stars wake the 8-piece bonus. All eight at 5 stars make the set ",{"type":9,"tag":193,"props":342,"children":343},{},[344],{"type":14,"value":345},"empowered",{"type":14,"value":347},": half again as strong. The ",{"type":9,"tag":193,"props":349,"children":350},{},[351],{"type":14,"value":352},"Gear Bonuses",{"type":14,"value":354}," panel shows what your worn gear adds and which sets are awake.",{"type":9,"tag":356,"props":357,"children":358},"blockquote",{},[359],{"type":9,"tag":10,"props":360,"children":361},{},[362],{"type":14,"value":363},"Spread your first stars over one set rather than across several: a set with four starred pieces already pays off.",{"type":9,"tag":10,"props":365,"children":366},{},[367,369,374],{"type":14,"value":368},"The ",{"type":9,"tag":193,"props":370,"children":371},{},[372],{"type":14,"value":373},"Items",{"type":14,"value":375}," page of the Achievements window (the trophy on the hero card) lists every gear piece your heroes own.",{"type":9,"tag":17,"props":377,"children":379},{"id":378},"chests",[380],{"type":14,"value":381},"Chests",{"type":9,"tag":10,"props":383,"children":384},{},[385],{"type":14,"value":386},"The word covers two different things.",{"type":9,"tag":238,"props":388,"children":390},{"id":389},"gear-chests-in-the-shop",[391],{"type":14,"value":392},"Gear chests in the shop",{"type":9,"tag":10,"props":394,"children":395},{},[396,398,403,405,409],{"type":14,"value":397},"Open ",{"type":9,"tag":193,"props":399,"children":400},{},[401],{"type":14,"value":402},"SHOP",{"type":14,"value":404},", then the ",{"type":9,"tag":193,"props":406,"children":407},{},[408],{"type":14,"value":381},{"type":14,"value":410}," category. There is one chest for each rarity: Common, Uncommon, Rare, Epic, PvP and Legendary. They are sold for gold, one list per class (the hero you picked).",{"type":9,"tag":163,"props":412,"children":413},{},[414,419,436,448],{"type":9,"tag":167,"props":415,"children":416},{},[417],{"type":14,"value":418},"A chest stays locked until a zone of its rarity is open for that class. The detail pane says \"Open a zone of this rarity first.\"",{"type":9,"tag":167,"props":420,"children":421},{},[422,427,429,434],{"type":9,"tag":193,"props":423,"children":424},{},[425],{"type":14,"value":426},"Purchase",{"type":14,"value":428}," buys a chest and keeps it unopened. Press ",{"type":9,"tag":193,"props":430,"children":431},{},[432],{"type":14,"value":433},"Open",{"type":14,"value":435}," when you like; the number of waiting chests shows on the button.",{"type":9,"tag":167,"props":437,"children":438},{},[439,441,446],{"type":14,"value":440},"In the opening window a reel spins and stops on your prize. ",{"type":9,"tag":193,"props":442,"children":443},{},[444],{"type":14,"value":445},"Open Another",{"type":14,"value":447}," opens the next chest.",{"type":9,"tag":167,"props":449,"children":450},{},[451,453,458],{"type":14,"value":452},"Most chests hold a ",{"type":9,"tag":193,"props":454,"children":455},{},[456],{"type":14,"value":457},"shop cosmetic you do not own yet",{"type":14,"value":459},". The cheap ones come often, the dear ones seldom and only from the higher chests. Now and then a chest holds a piece of gear for your class at the chest's rarity instead; a piece you already hold pays gold back.",{"type":9,"tag":238,"props":461,"children":463},{"id":462},"chests-inside-a-run",[464],{"type":14,"value":465},"Chests inside a run",{"type":9,"tag":10,"props":467,"children":468},{},[469],{"type":14,"value":470},"On the minimap and in the world you find three kinds:",{"type":9,"tag":163,"props":472,"children":473},{},[474,484,494],{"type":9,"tag":167,"props":475,"children":476},{},[477,482],{"type":9,"tag":193,"props":478,"children":479},{},[480],{"type":14,"value":481},"Cache",{"type":14,"value":483},": costs the run's gold.",{"type":9,"tag":167,"props":485,"children":486},{},[487,492],{"type":9,"tag":193,"props":488,"children":489},{},[490],{"type":14,"value":491},"Boss Treasure",{"type":14,"value":493},": free.",{"type":9,"tag":167,"props":495,"children":496},{},[497,502],{"type":9,"tag":193,"props":498,"children":499},{},[500],{"type":14,"value":501},"Cursed Chest",{"type":14,"value":503},": free, but cursed. The run tracker shows its curse.",{"type":9,"tag":10,"props":505,"children":506},{},[507,509,514],{"type":14,"value":508},"A guardian's fall opens the same kind of hand. Each one offers a choice of a ",{"type":9,"tag":193,"props":510,"children":511},{},[512],{"type":14,"value":513},"ring, a trinket or an amulet",{"type":14,"value":122},{"type":9,"tag":17,"props":516,"children":518},{"id":517},"jewelry",[519],{"type":14,"value":520},"Jewelry",{"type":9,"tag":10,"props":522,"children":523},{},[524],{"type":14,"value":525},"Rings, trinkets and amulets are found during a run, on the cards that caches, treasure, guardians and cursed chests give. Gear is kept between runs by your class; jewelry is picked from cards during the run.",{"type":9,"tag":163,"props":527,"children":528},{},[529,540,552,557,562],{"type":9,"tag":167,"props":530,"children":531},{},[532,534,539],{"type":14,"value":533},"A card for something you already wear says ",{"type":9,"tag":193,"props":535,"children":536},{},[537],{"type":14,"value":538},"Upgrade",{"type":14,"value":122},{"type":9,"tag":167,"props":541,"children":542},{},[543,545,550],{"type":14,"value":544},"You wear one amulet at a time. A new amulet asks \"Replace your amulet?\", and the old one is lost for good. Choosing an amulet you already wear says ",{"type":9,"tag":193,"props":546,"children":547},{},[548],{"type":14,"value":549},"Empower",{"type":14,"value":551},"; its rank shows.",{"type":9,"tag":167,"props":553,"children":554},{},[555],{"type":14,"value":556},"Legendary amulets are tied to a spell.",{"type":9,"tag":167,"props":558,"children":559},{},[560],{"type":14,"value":561},"Your worn jewelry shows as a row of round icons above the health bar; hover one for what it gives.",{"type":9,"tag":167,"props":563,"children":564},{},[565],{"type":14,"value":566},"Outland jewelry drops only in Outland and Northrend jewelry only in Northrend.",{"type":9,"tag":10,"props":568,"children":569},{},[570,572,577],{"type":14,"value":571},"The end screen lists the ",{"type":9,"tag":193,"props":573,"children":574},{},[575],{"type":14,"value":576},"Spoils of the Run",{"type":14,"value":578},": new gear pieces and the jewelry you wore. 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Your heroes play it on the end screen of every run.",{"type":9,"tag":17,"props":1386,"children":1388},{"id":1387},"achievements-and-the-codex",[1389],{"type":14,"value":1390},"Achievements and the Codex",{"type":9,"tag":10,"props":1392,"children":1393},{},[1394,1395,1400,1402,1406,1407,1412,1414,1418],{"type":14,"value":368},{"type":9,"tag":193,"props":1396,"children":1397},{},[1398],{"type":14,"value":1399},"Achievements",{"type":14,"value":1401}," trophy on the hero card opens a window with three pages: ",{"type":9,"tag":193,"props":1403,"children":1404},{},[1405],{"type":14,"value":1399},{"type":14,"value":1059},{"type":9,"tag":193,"props":1408,"children":1409},{},[1410],{"type":14,"value":1411},"Codex",{"type":14,"value":1413}," and ",{"type":9,"tag":193,"props":1415,"children":1416},{},[1417],{"type":14,"value":373},{"type":14,"value":122},{"type":9,"tag":163,"props":1420,"children":1421},{},[1422,1427],{"type":9,"tag":167,"props":1423,"children":1424},{},[1425],{"type":14,"value":1426},"There are more than eighty achievements in the groups Classes, Co-op, Codex, Holidays, Looks, Modes, Races, Rifts, Slaying, Survival and Victories. 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In co-op the host's challenges count, see ",{"type":9,"tag":115,"props":1468,"children":1469},{"href":922},[1470],{"type":14,"value":1471},"Co-op",{"type":14,"value":122},{"type":9,"tag":17,"props":1474,"children":1476},{"id":1475},"the-game-pass",[1477],{"type":14,"value":1478},"The Game Pass",{"type":9,"tag":10,"props":1480,"children":1481},{},[1482,1483,1488],{"type":14,"value":368},{"type":9,"tag":193,"props":1484,"children":1485},{},[1486],{"type":14,"value":1487},"Game Pass",{"type":14,"value":1489}," opens from a round glowing button next to the top bar. A badge counts the rewards waiting.",{"type":9,"tag":163,"props":1491,"children":1492},{},[1493,1498,1517,1522,1532,1537],{"type":9,"tag":167,"props":1494,"children":1495},{},[1496],{"type":14,"value":1497},"A season has 30 tiers. Every run earns pass experience; you climb tiers with it.",{"type":9,"tag":167,"props":1499,"children":1500},{},[1501,1503,1508,1510,1515],{"type":14,"value":1502},"Each tier has a reward on the ",{"type":9,"tag":193,"props":1504,"children":1505},{},[1506],{"type":14,"value":1507},"Free Track",{"type":14,"value":1509}," and one on the ",{"type":9,"tag":193,"props":1511,"children":1512},{},[1513],{"type":14,"value":1514},"Premium Track",{"type":14,"value":1516},". Rewards are gold and cosmetics: trails, emotes, wings, name styles, head pieces, enchants, titles and armor sets.",{"type":9,"tag":167,"props":1518,"children":1519},{},[1520],{"type":14,"value":1521},"The premium track is unlocked for gold, for the season. Every premium reward you already reached waits for you when you unlock it.",{"type":9,"tag":167,"props":1523,"children":1524},{},[1525,1530],{"type":9,"tag":193,"props":1526,"children":1527},{},[1528],{"type":14,"value":1529},"Claim",{"type":14,"value":1531}," a reward when its tier is reached. A reward is yours for good, and what past seasons gave stays yours.",{"type":9,"tag":167,"props":1533,"children":1534},{},[1535],{"type":14,"value":1536},"A cosmetic you already own pays gold instead.",{"type":9,"tag":167,"props":1538,"children":1539},{},[1540],{"type":14,"value":1541},"The premium track ends in items that only the pass gives.",{"type":9,"tag":10,"props":1543,"children":1544},{},[1545],{"type":14,"value":1546},"Each season has its own theme. 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